Oct 30, 2007, 01:18 AM // 01:18
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#21
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Forge Runner
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Quote:
Originally Posted by legion_rat
Ahhh so we need to use more cookie cutter designs and not try anything original. More skills mean new builds, means more creativity, means more fun. (At least for some of us) I have never used a paragon player or hero unless it was required for a quest. I use my assassin heros more then i have ever used a paragon. So your "contrutive" idea is
we dont need anything else we got good skills.
Right and once no one needed anything other than a MM, or a SS ele, or what ever other skill combo made people wet themselves. This is my idea for a skill to make the masses wet.
~the rat~
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So instead of forcing people to be creative with the skills in the game, you try to introduce new skills that people are forced to use because they're so good?
I know I'm exaggerating a bit, but you get the idea.
Either way, with proper tanking and aggro management this isn't needed, and even if your aggro breaks and you might need something like this then you aren't going to be getting very many monsters with the adjacent range either way. I'm also not entirely sure how this would work with AoE (especially DoT AoE) and whether this would break aggro if you had a good tank aggro.
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Oct 30, 2007, 02:51 AM // 02:51
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#22
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Forge Runner
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Quote:
So instead of forcing people to be creative with the skills in the game, you try to introduce new skills that people are forced to use because they're so good?
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Ursanway. Good enough?
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Oct 30, 2007, 08:10 AM // 08:10
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#23
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Desert Nomad
Join Date: Aug 2006
Location: 668 the neighbor of the beast
Guild: TFK
Profession: A/
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Quote:
Originally Posted by TheOneMephisto
So instead of forcing people to be creative with the skills in the game, you try to introduce new skills that people are forced to use because they're so good?
I know I'm exaggerating a bit, but you get the idea.
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No I understand what you are saying. It was a skill suggestion. Which I tried to keep balanced. And I know it will lead to more cookie cutter builds, because thats what alot of people look for. For me not only would it be at least semi-effective. (I was thinking it would work like epidemic for range) It would just be a fun skill to use.
Quote:
Originally Posted by TheOneMephisto
Either way, with proper tanking and aggro management this isn't needed, and even if your aggro breaks and you might need something like this then you aren't going to be getting very many monsters with the adjacent range either way. I'm also not entirely sure how this would work with AoE (especially DoT AoE) and whether this would break aggro if you had a good tank aggro.
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Now for this part. As far as needing it. I dont. And I am fairly sure most do not either. I flag my H/H and bring the enemies in. Very seldom do I over agro. But as a user of mostly H/H I can say Heros make piss poor tanks. They make decent warriors but I have yet learned to make them tanks (feel free to give lessons I would like them) I play an assassin and a necromancer, both which are also poor tanks.
Again in my first responce, I mentioned that this skill is not needed I was hoping for something that would be fun to use. I was also hoping to make it balanced. And I would like to thank you for an intelligent responce and not "This skill is stupid. Use a paragon."
thanks again.
~the rat~
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